Shard Noise Texture

A procedural shader node for Blender that generates a shard-like noise pattern, ported from the original Shadertoy concept by ENDESGA. The node provides direct control over the sharpness of the generated shards and includes both 2D and 3D projection versions. Due to its computational complexity, the 3D version is heavy and may reach the Cycles node limit in complex material setups. It is compatible with both the EEVEE and Cycles render engines.