Sci-Fi Combat Robot

A 3D sci-fi combat robot model created for Blender and configured for the EEVEE render engine. The robot features materials constructed from procedural shader nodes, supplemented by UV-unwrapped normal map decals for mechanical detailing. Rather than relying on a traditional bone armature, the model is rigged using object transform locking and parenting hierarchies. Users can pose and animate the robot by directly selecting and rotating individual components, while a master wireframe object controls the entire assembly.

The package serves as the companion project files for an eight-part tutorial series. It includes the base model, a pre-animated Blender file, reference blueprints, normal map decals, HDRI lighting, and environmental audio effects.