A fully modeled robot character for Blender featuring a mechanical hierarchy rig and procedural materials. The character's bodily rigging relies on object parenting with locked transformation constraints, allowing for mechanical posing without the use of an armature. A transformation constraint links the robot's main wheel to forward movement, enabling automatic wheel rotation. For facial animation, the mouth and eyes utilize a shape key setup controlled through object data properties.
All surface materials are built procedurally using Blender's shader nodes, supporting both the Eevee and Cycles render engines. The package includes the main character file, an animated version, reference blueprints, concept art files, and a selection of sound effects including voice and wheel Foley.