This is a highly detailed 3D model of a desert rock, built using photogrammetry techniques. The asset includes two geometry variants to suit different performance needs: a low-resolution mesh at roughly 13,000 polygons and a high-resolution mesh exceeding 212,000 polygons.
The rock is modeled to real-world scale and features non-overlapping UVs. Surface details are driven by a massive 16K diffuse map, supported by 4K bump, normal, and displacement maps in TIFF format. While native to Maya with V-Ray materials, the included FBX and OBJ files allow the geometry and textures to be imported and set up within Blender.