A 3D eye asset designed for both realtime applications and offline rendering. The package includes a single-mesh version intended for parallax materials in game engines, and a layered model for standard rendering pipelines. The meshe are built to real-world scale, measuring 24.5mm in total width with a 10mm iris.
The set includes hand-painted 2048x2048 texture maps for diffuse, normal, height, and bump channels. It provides multiple base color variations including blue, hazel, green, brown, red, violet, and a zombie-style eye. Each of these base colors also comes with two bloodshot variations. Models are provided in FBX and OBJ formats, complete with progressive levels of detail (LOD0, LOD1, LOD2) for game optimization.