This game-ready eyeball model is designed for realistic character creation in both real-time engines and offline renderers. It includes two distinct mesh types to support either parallax or refraction workflows. The geometry features clean edge flow, non-intersecting UVs, and real-world scale, making it suitable and ready for rigging.
The package provides meshes in format-agnostic OBJ and FBX formats at both low and mid resolutions. It comes with 4K PBR texture maps including four unique eye color variations, alongside normal, cavity, height, and scatter maps tailored for subsurface scattering and advanced material setups.