Realistic Glass Shader

This is a customizable glass material designed for architectural visualization in Blender's Cycles render engine. The shader utilizes volumetric properties to achieve its look, though the density parameter can be set to zero if users need to reduce render times. It is built to work with Blender's native shadow caustics, which must be enabled manually in the scene settings. Additionally, the material incorporates a bevel node for edge smoothing, which users can delete from the node group if it causes geometry issues.