A collection of raymarching project files and setups for Blender. The included files provide examples of raymarched environments, including a black hole demonstration that distorts an included skybox.
Due to the technical limitations of raymarching within Blender's standard rendering pipeline, the generated visual elements cannot intersect with standard 3D geometry. They function similarly to screen-space or virtual objects, meaning they must be composited strictly in front of or behind other scene elements, making these setups best suited for background visuals or standalone renders.