A procedural shader designed to replicate the appearance of mini marshmallows. The setup is compressed into a custom node group that exposes several parameters for adjusting the final look.
Users can modify the overall scale of the material effect, introduce random color variations, and adjust surface properties. Additional controls are provided for fine-tuning subsurface scattering, noise frequency, surface roughness, and bump intensity. The package includes the Blender project file with the configured material and an environmental HDRI.