This geometry nodes modifier generates procedural flowmaps for both image-based and procedural textures. It provides curve-based controls to direct the flow, allowing users to define speed per curve, add turbulence, and enable collisions or interactions with external objects. The system includes a Flowmesh feature for creating dynamic, flowing mesh surfaces and outputs attributes that can be used directly in shader materials.
The setup is fully procedural and operates in real-time within the viewport. It includes multiple masking types, attribute masking, and curve radius controls for precise blending. The tool also supports exporting the generated flowmaps as images for use in external game engines or other 3D software.