Procedural Damaged Cardboard

This procedural cardboard material is built entirely within Blender's shader nodes. It features a customized node group that allows users to adjust various aspects of the material's appearance without directly editing the node tree.

The settings provide controls for modifying the overall scale, base colors, and noise characteristics. Users can fine-tune the aging and wear of the cardboard using dedicated parameters for damage amount, damage detail, dirt visibility, dirt color, and crumple thickness. The material also exposes settings to adjust the underlying corrugation scale and rotation, alongside final bump and displacement outputs.