This product provides a procedural node group for generating brick textures within Blender's shader editor. It expands upon the default brick texture node by adding controls for corner roundness and an inner mask to create insets on individual brick faces. Users can independently adjust the width of odd and even rows, alongside controls for row shifting.
The node group provides several targeted outputs for material creation. These include a full texture mask, separate mortar masks for creating smooth or harsh lines, a randomness color map for varying heights, and the dedicated inner mask. It supports smooth mortar thickness and roundness, as well as exposed vector inputs for coordinate mapping. Because this setup is highly complex, the creator notes it is computationally heavy and recommends using the default brick node during layout before switching to this version for final rendering.