Pivot is a transform toolkit designed to standardize 3D assets by managing local space and origin points. The standard version provides tools to repair broken transformation axes on selected objects and snap origins to a point of contact or the volumetric center. It integrates cleanly with Blender's native undo system for non-destructive adjustments.
A Pro version expands these capabilities with a native multi-threaded C++ engine for batch processing entire libraries. It includes visual organization tools that automatically sort and arrange assets into a grid layout. The Pro upgrade also features intelligent grouping, which detects hierarchies, collections, and parent-child relationships to treat multi-part objects as single assets while respecting existing modifier stacks.