Paletter provides a workflow for objects textured by assigning distinct colors to different polygons. It reads the colors defined in the Viewport Display properties of the assigned materials and bakes them into a single image texture. The add-on then automatically reassigns the object's UV coordinates to map to the new palette. This process allows you to consolidate multiple separate materials on a single object down to just one material, keeping the visual appearance intact while optimizing the data structure. The tool's interface is accessible as a panel within the Material Properties tab.