Sandra Base Mesh is a rigged humanoid 3D model designed to provide a starting point for character sculpting in Blender. It is primarily intended to skip the retopology phase for humanoid characters by offering a pre-built topology structure. The mesh is provided as a single .blend file.
The model features 6,820 vertices and 13,636 triangles. It includes pre-packed UVs with 4K textures for skin color and roughness, a simple skin shader optimized for Cycles (compatible with EEVEE), and a multiresolution modifier with two subdivision levels. The character includes particle-based hair, eyebrows, and eyelashes, along with the Auto-Eye system by Lucas Falcao. The rig is compatible with the free version of the Auto-Rig Pro add-on, which is required to pose the model.