Mesh UV Iterator is an add-on built to assist with asset quality control by automating the review of UV layouts across multiple objects. The tool cycles through every mesh in a scene automatically, using a user-defined time delay, allowing you to inspect each object's UVs without manual selection. Additionally, it can generate a summary report that details general UV presence, calculates the percentage of coverage within the 0-1 texture space, and highlights any overlapping or out-of-bounds UV islands.