This educational course focuses on the fundamentals and practical applications of material creation for product rendering. Aimed at product photographers and designers, the curriculum bridges photography principles with 3D texturing workflows to produce high-quality, photorealistic computer-generated imagery.
The lessons cover both procedural node setups and PBR image mapping techniques. Instructed through practical case studies, the course guides users through the creation of common product materials including metal, wood, plastic, matte rubber, glass, liquid, and ice. It also addresses specific rendering challenges such as rendering green leaves from 2D maps, integrating logos on products, generating water caustics, and building cloud textures. Support files are included for the structured exercises.