A fully rigged character model of Blade from Marvel Rivals, designed for non-commercial and educational use. The rig includes a custom Python script that generates a dedicated UI panel in the N-shelf for managing parent relationships, toggling knee and elbow locks, and handling FK/IK transitions. Snapping tools are provided to quickly align FK and IK setups, including a dedicated snap function for dual-wielding hand poses. The character features an advanced hand rig system blending forward kinematics, inverse kinematics, and macro controls. Facial animation is driven by a custom setup with nine preset expressions available in the pose library. Additional controls allow users to toggle weapon visibility, adjust emission settings, and isolate bone layers for a cleaner animation workflow.