A male character base mesh designed as a starting point for sculpting. The model is structured to allow users to adjust the physique from a fit build to a heavier body type using shape layers to add belly fat.
It includes full UV layouts and predefined polygroups for masking and sectioning during the sculpting process. The geometry ranges from a low-resolution base of approximately 13,900 polygons to a higher subdivision level of roughly 890,000 polygons, accommodating the creation of varied character designs.