Infinite Scene is a Geometry Nodes setup for rapidly expanding small environments by creating instanced duplicates of existing scene elements. By referencing a specified object collection, the setup generates an expansive area without relying on duplicated geometry, maintaining performance overhead closer to the source scene.
Several parameters provide randomization to break up repetition across the instanced layouts. Users can apply random rotations in 90-degree steps or free angles, randomly scale instances uniformly or per individual axis, and adjust the spacing and height variations between instances.