This collection provides 14 high-quality 4K hotspot textures designed for a specific UV mapping workflow. Instead of traditional tiling, these textures are meant to map individual faces of a 3D object to specific sections of the texture, maintaining appropriate aspect ratios for consistent detailing.
The textures are designed to be used in conjunction with a hotspot mapping tool, such as the rmKitUV extension. A Blender file containing predefined shader setups is included, allowing for integration with existing material libraries.