Hairgrooming System

Hairgrooming System is a geometry nodes-based tool for creating and styling hair in Blender 3.3 and newer. It utilizes Blender's newer hair and curve system to generate child hairs around parent strands.

The system includes styling controls for curling, randomizing hair distribution, and applying random trimming. It also features viewport handles for adjusting the hair grooming parameters directly within the 3D viewport.