This high-poly cosmonaut model is designed for concept art and features procedural triplanar textures rather than standard UV mapping. The model incorporates bevel shader nodes on most hard surface elements to simulate rounded edges without additional geometry.
The scene includes a beta cloth material with mapped fabric details, initially simulated in Marvelous Designer. All necessary decals and grunge textures are packed directly into the .blend file. The model is built using mostly polygonal geometry and is shaded for use with the Cycles render engine.