A comprehensive material node setup for creating various types of automotive body paint. It provides precise control over base colors, edge tinting, and metallic components to simulate realistic vehicle surfaces.
The shader includes detailed parameters for adjusting the clear coat finish, including its tint, weight, roughness, and index of refraction. Additional controls allow for the generation of metallic flakes and an orange peel effect, replicating the subtle surface variations commonly found in real-world car paint. It is compatible with both the Cycles and EEVEE render engines.