Virtual Layer Displacement

Virtual Layer Displacement is a shader node group for blending two PBR material sets based on their height data. By connecting the displacement maps of two distinct materials, users can create realistic surface layering. The node group includes a level slider for quick height adjustment, an input for an image texture mask to control blending precision, and a variable strength slider to modify displacement deformation. An additional DownScale Displacement node is also included to assist with surface setup.