This node-based toolkit allows users to dynamically generate and control complex stage lighting arrays using simple curve objects. Built entirely with Geometry Nodes and procedural materials, the system creates both lighting fixtures and structural elements without relying on external models or texture maps.
The kit includes a comprehensive suite of parametric equipment, featuring customizable fixtures like four-in-one lights (Beam, Spot, Wash, Face), LED par lights, lasers, strobes, blinders, and pixel-line lights. Users can adjust detailed properties such as color, intensity, focus, size, throw distance, and apply custom image gobos or atmospheric volume effects.
Beyond lighting fixtures, the system also generates essential structural components like procedural truss and Layher stands. Designed to leverage EEVEE for real-time visualization and compatible with Cycles, it includes built-in controls for aiming lights, making lighting poses, and executing motion graphics-style animations across lighting banks.