Moving Text Billboard

This Geometry Nodes setup maps animated text across a custom 2D object grid, simulating the effect of a mechanical or digital billboard. Users can input a base object, such as a light bulb or cube, and the tool duplicates it into an array controlled by X and Y dimension parameters. The text effectively acts as an effector, scrolling across the instantiated objects.

The system provides parameters to adjust the text content, movement speed, animation direction, word pacing, and text scale. An output "text" attribute is generated by the node tree, which can be referenced in the Shader Editor to drive material changes as the text passes over the grid. A toggle to realize instances is included for further deformation control.