A Geometry Nodes system designed to generate animated, procedural airport display boards directly in the Blender 3D viewport. Users can customize the text layout, transitions, and column positions to create realistic schedules and announcement panels. The setup utilizes a specific included font and uses String to Mesh nodes to dynamically update the displayed characters.
Because the setup uses demanding boolean operations, it includes a render-only toggle to maintain viewport performance during layout adjustments. The default configuration supports up to 10 columns and 50 lines out of the box, though advanced users can manually expand these limits by duplicating sections of the node tree.