Interior Mapping Shader

This shader creates the illusion of 3D interior depth on a flat 2D plane, allowing you to populate building windows without modeling internal rooms. The setup is designed to optimize scene performance and reduce render times. It supports custom interior designs by loading any equirectangular 2x1 aspect ratio HDRI image of a cubic room. To function correctly, the target plane must be rotated 90 degrees on the X-axis with the rotation applied.