A procedural Geometry Nodes setup that automatically generates customizable roof tiles across any base mesh in Blender. The tool includes options for offsetting tiles to create dynamic layouts and adding randomized positional offsets to tile columns for varied, natural patterns.
Users can control material parameters for columns directly from the modifier properties panel. The node setup relies on the underlying mesh shape to drive the roof's form, replacing manual tile placement with a fully procedural workflow. An example file and a video guide are included to demonstrate the setup.