This geometry node setup provides a procedural system for generating and populating underwater coral reef environments. It includes two primary node groups: a Base Generation node that uses drawn curves to craft foundational shapes with adjustable height, density, and mesh displacement, and a Scattering node that distributes assets across five distinct structural zones such as the top, walls, and surrounding sand.

The package comes pre-configured with 105 distinct coral meshes utilizing 12 PBR materials, alongside seamless textures for the sand and base structures. To complete the scene, the setup includes an advanced water shader equipped with volumetrics, godrays, and caustics, as well as a pre-configured compositor node setup for final rendering.