This low-poly 3D tree asset utilizes a specialized foliage shader to maintain high real-time performance, even when heavily instanced. The included material node group handles foliage animation directly within the shader, bypassing the viewport slowdowns typically associated with dense leaf geometry. Users can construct custom trees by placing and shaping simple UV spheres around a custom trunk, applying the foliage material, and optionally using a decimate modifier to fine-tune the canopy's appearance.