This collection provides six flexible halftone patterns designed for creating non-photorealistic shaders in Blender. The included pattern types are dots, inverted dots, lines, dither, smooth dither, and noise. Most patterns are entirely procedural, while the dither options utilize a small base texture. They process full RGB color information and offer adjustable parameters for brightness, contrast, scale, rotation, and RGB channel offsets. The shaders are built to be used with the EEVEE render engine, as they rely on the Shader-to-RGB node to achieve their stylized look. While the base patterns can be used in Cycles, they require alternative input methods. The package includes six sample materials to demonstrate how to integrate the patterns into custom node setups.