This collection provides animated and static gobo textures designed to simulate water caustics in Blender. By attaching these textures to light sources, users can project the intricate, rippling light patterns characteristic of light passing through water surfaces onto their scene elements.
The pack includes three seamlessly looping, high-definition video textures for animated underwater lighting effects, alongside two high-resolution static images for still renders. These textures offer a fast alternative to calculating physical caustics, giving artists direct control over the intensity and scale of the projected light patterns.
