An animated and textured tentacle 3D model designed with optimized topology for game engines and animations. The model features 5,457 vertices, is ready for subdivision, and includes a non-overlapping UV map alongside 4K PBR textures.
The tentacle is rigged with an 18-bone armature, where each bone utilizes four bendy-bone segments to ensure smooth curve deformation. The rig includes both standard bone controls and a curve-based animation system.