This geometry node setup generates customizable, stylized oak trees with hand-painted textures. It provides five distinct parameter panels to control trunk dimensions, branch splitting, gravity effects, root structures, and leaf density. Users can adjust branch displacement for natural variation and add depth with configurable bark holes.

The tool includes a dedicated stylized bark shader featuring edge wear, texture adjustments, and layered moss effects. It also offers built-in leaf texture switching to accommodate spring, summer, and autumn seasons, alongside detail optimization controls designed to balance viewport performance and render quality.