This is a rigged 3D character model of Frieza, featuring three different forms: base, Golden, and Black. The model is designed for both game development and animation workflows. It has a low to medium polycount of 4,500 polygons, measured without the solidify modifier applied.
The character includes shape keys for controlling facial expressions and adjusting hair forms. These shape keys are compatible with Unreal Engine 5 as morph targets, and also work in Unity. The package provides both .blend and .fbx file formats, along with all necessary textures and a documentation guide.