A rigged 3D character model of a Caucasian male, designed for use in games and animation. The model features a single texture material and includes facial expressions and lip-sync capabilities implemented via morph targets, blend shapes, or shape keys.
The character is provided in both FBX and Blender file formats. It is intended to be ready for integration into game engines like Unreal Engine and Unity, where it can be used as a playable avatar or non-playable character (NPC).