This project file demonstrates a fluid simulation workflow in Blender, specifically focusing on guiding water to form the shape of a horse. It utilizes a combination of fluid simulation settings and force fields to control the motion of the liquid and attract it towards a specific mesh.
The project includes a high-resolution domain setup designed for detailed fluid behavior. It provides the base horse model used for the shape generation and includes the necessary force field configurations. Users must bake the domain upon opening the file to generate the simulation. The project is compatible with Blender 4.0 and newer.