Shortest Path With Custom Edge Cost

A Geometry Nodes setup demonstrating the Shortest Path node in Blender. The project focuses on using custom edge costs to create procedural growth effects driven by proximity to an effector object.

The file includes three progressive versions of the node tree, designed for readability and study. The first version introduces basic shortest path calculations on an icosphere with vertex deletion. The second incorporates dynamic branching that recalculates as the effector moves, while the third adds vertex displacement toward the effector. Key control nodes are highlighted in red for straightforward experimentation, and the setups include detailed text explanations. The project is optimized for EEVEE.