This 3D character model is designed for practice in rigging, texturing, and modeling workflows. The character is provided in a T-pose with production-quality topology. It includes a sheriff outfit, props, and one main facial shape. The model features UV mapping suitable for production workflows.
The character design is based on work by Mitch Leeuwe. It is provided in both Maya (.ma) and FBX formats, allowing use in various 3D applications including Blender.