A fully rigged, fan-made 3D character model of Shadow designed for Blender 4.0 and above. The character was sculpted externally and retopologized, textured, and rigged within Blender. The rig includes a custom user interface (RigUI) and features body controls, IK/FK snapping operators, and IK parent switching properties. The facial setup includes a shrinkwrap-based universal mouth mechanism, alongside master controls for the character's hair and quills.