Sanctus Procedural Mapping

Sanctus Procedural Mapping is an add-on that maintains the consistency of procedural material mapping when objects are animated or deformed. It provides an alternative to Blender's default Object and Generated texture coordinates.

The tool keeps textures fixed to the surface of an object during rig animations, even if the armature modifier is not optimally placed in the modifier stack. It also ensures mapping stability when objects are deformed using shape keys, standard modifiers like Simple Deform, or Geometry Nodes setups. Additionally, objects sharing the same material will maintain a consistent texture scale, and the add-on preserves texture aspect ratios with an option to compensate for unapplied object scale.