Rigid Body Balls Demo

This demonstration file provides a ready-to-analyze setup for chaining objects using rigid body physics and constraints. The spheres are parented to a single bone, allowing users to reposition the entire chain easily without returning to the world origin. A geometry nodes setup is also included to duplicate the spheres, enabling the application of a surface deform modifier over a linked curve mesh. The physics simulation is calibrated for very large object scales, and adjusting the physical scale of the rig will require tweaking the simulation values to maintain consistent behavior.