This geometry nodes setup generates simulated rain droplets and condensation on static 3D objects. It allows users to control gravity, modify trail lengths, and mask droplet generation using other objects. The simulator ensures droplets sit flush against meshes without clipping through the underlying surfaces to maintain realistic water shading.
The tool includes a dedicated transparent shadow fix for its material preset. Users can disable active rain to simulate natural condensation forming over time. It is designed for real-world scale static objects and may become performance-heavy on extremely large meshes or skinned assets.