Procedural Battered Metal

A procedural battered metal material created using Blender's shader nodes. The material is consolidated into a custom node group that provides controls for adjusting scale, color, rust amount, noise parameters, roughness, and bump limits. It is designed and optimized for the Cycles render engine, though it remains compatible with Eevee. The download includes the Blender project file containing the material setup and an HDRI for lighting.