This is a game-ready, low-poly 3D model of a Michelin race slick tire, built to real-world scale. The geometry is centered at the origin and features non-overlapping UVs. It includes 4096k JPG texture maps for diffuse, roughness, and bump or displacement. The base mesh consists of 1,316 polygons, which subdivides to 21,632 polygons when smoothed. The asset is provided in universally compatible FBX and OBJ formats.