This product is an example scene featuring a stylized 3D cloud inspired by Studio Ghibli films, specifically designed for rendering in EEVEE. The technical setup uses collection instances to assemble cloud shapes, while the volumetric appearance is achieved by stacking a series of planes with an array modifier.
Users can modify the cloud shapes by interacting with custom normal map and alpha textures. Additional control over the cloud's procedural details is handled through object viewport display colors, where RGB values drive the offset, scale, and density of a 3D noise texture. The scene also includes lighting techniques such as gradients driven by empty objects and the use of positive and negative lights to fine-tune stylized shadows.