A stylized stone and lava PBR material designed for games, fantasy environments, and volcanic landscapes. The material includes a comprehensive set of texture maps alongside the original Substance Designer files for extensive customization. It features adjustable parameters through the included SBSAR file, allowing users to modify the balance and appearance of the lava and rock surfaces. The package provides ambient occlusion, base color, diffuse, glossiness, height, metallic, normal, roughness, and specular maps. Users will need to configure an emissive channel manually in the shader editor to fully realize the glowing effect of the lava.