Hard Surface Crease Modifier

This geometry nodes modifier provides a non-destructive workflow for generating physical hard surface creases on meshes. It reads standard edge crease data and converts it directly into geometric paneling and crease effects based on a threshold.

The setup generates an "Edge" attribute that can be accessed within the Shader Editor to apply localized material details, such as edge wear or flaking paint along the creased lines. It is designed to be utilized alongside a subdivision surface or bevel modifier to smooth the final geometry.